An element that runs through all sexuality is consent, as a matter of personal autonomy. In kinky play there are other factors, such as specific activities being consented, duration of session permitted and any additional considerations required for all partners involved to still be considered as actively consented to play. In some types of play, such as bondage and D/s consent can become more of a difficult topic because of the nature of the form of play. In general safewords are to protect from danger in D/s and SM sessions when they become too intense, but are not designed as a means of mediating consent.
In some sessions where bondage or D/s is involved emotions can change rapidly, resulting in situations where the bound or submissive partner feels the need to exit a session without a regular criteria for safewords (danger, nearing limits, etc) being met. Both partners retain the right to retract consent during a session, but this type of play creates a somewhat gray area of agency. Part of the appeal of bondage and D/s is the "no way out" fantasy, wherein once bound or submitted the subject has no mechanism for backing out. The right to withdraw consent complicates that element. In some relationships it is just accepted that this capacity exists as a component of personal autonomy. In other relationships it is agreed that the right to withdraw consent is suspended for certain types of activities, for example, after the subject is bound their ability to withdraw consent is suspended for the duration of that activity. In cases where the right to withdraw consent is suspended it is assumed that the dominant partner will exercise good judgement on any request for release to determine if any risk exists for the session to continue or if some type of accommodation (emotional support) needs to be made to continue. Morally this suspension functions through treating the pre-bound or pre-submitted state of mind as "mentally sound" and the bound/submitted state as "impaired judgement", granting the dominant partner partial proxy of consent, which carries the responsibility of taking the action that will cause the least harm.
Why might consent be suspended? Ending a session prematurely can create feelings of disappointment or regret. Emotions that arise during a session can result in shifted priorities for a time, which may not be consistent with the desires or goals of the individual, things that an observant dominant partner would be aware of. Exercising communication before and during a session can assist in understanding the needs of each partner.
As with most things in kink play, communicating before a session or generally discussing preferences with a partner can be beneficial in determining the best way to handle consent.
The Master/slave dynamic is often taken lightly in modern dominance/submission play and many scenes are formed around that construction. The Master/slave dynamic discussed in this course is a more serious form which sometimes involves a total power exchange (TPE) relationship. This relationship is not typically limited to a session, but rather is either the role used almost exclusively when playing or even outside of play sessions in some relationships.
TPE relationships, especially the 24/7 variety, are not typical of BDSM. These relationships involve a process of transfer of control of elements of the submissive's life to the dominant partner. This can include elements such as how the submissive is permitted to dress, the types of associations the submissive can keep and sometimes control of financial assets.
Master/slave relationships can be problematic in many areas, one such area is that absolute authority is assigned to the dominant partner. Depending upon the personality of the partner this may result in restrictions on communication which can cause the submissive partner to be trapped in an abusive relationship or cause the relationship to violently dissolve if issues arise that have no space to be addressed.
As a form of role play, the Master/slave dynamic can be an exercise in trust building between partners, but is difficult to execute because of the rigidity of the roles. The roles involve the expectation of obedience and the utilization of punishment to compel compliance. M/s play can combine D/s, SM, bondage, fetish and degradation elements. Objectification is also sometimes utilized.
As mentioned in the previous section, consent is complicated in kinky play. Master/slave play can take that complication further as in both M/s relationships and M/s role play sessions consent is given ahead of the session and general parameters of limits are established, but the submissive partner is generally expected to fully surrender to the control of the dominant partner for the duration of the session (or the relationship in TPE).